Suzan Oslin

Suzan Oslin

Suzan Oslin, a computer graphics pioneer, began her career as a digital effects artist writing particle system animations for visual effects giants such as Metrolight Studios, Warner Brothers, and Disney Feature Animation. She’s had the honor and privilege to work as an animator on the endearing animated feature “Iron Giant”, under the direction of the legendary Brad Bird.

Suzan’s innovative data-driven dashboard design work for Technicolor earned her co-inventor designation on the patent for Fulfillment Tracking In Asset-Driven Workflow Modeling. She brings the same pioneering spirit and enterprise-level expertise to her product strategy and design consulting work for progressive VR and AR companies that understand and appreciate the user experience-driven marketplace.

Ms. Oslin has been an active leader in the Los Angeles UX design community since 2008 and co-leads the local chapter of the world’s leading Augmented World Expo, AWE Nite LA.

Internationally she’s making an impact as the co-founder of the XR Research Study [XRRS], a vanguard of 21 international researchers dedicated to promote user-friendly immersive interface design worldwide; and is working to ensure an equitable future for all by contributing to the development of spatial computing standards as the UX Working Group Vice-chair for the Open AR Cloud.

She is a creative technologist, futurist, and space enthusiast who believes the evolution of the human race is at the mercy of exponential technologies and posits that all creators and thought leaders must work interdependently and share the responsibility to thoughtfully shepherd society into the mind-bending future that is upon us.

As creator and director of the VR experience currently in production, ”SEARCHING FOR SISTER GAIA”, Suzan is helping to bridge the gap between humanity’s future and its origins– reminding us of the preciousness of life and the extraordinary forces controlling it– a positive vision that affirms the evolution of life as self-selecting and infinite.

Suzan holds a B.F.A. in Electronic Visualization from the Electronic Media Lab at the University of Illinois, Chicago.

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Natural Interfaces, Spatial Interface Design, Product Strategy, Product Design, Virtual Reality, Mixed Reality, Augmented Reality, XR, Design Collaboration Facilitation, Leadership, Mentorship, User Research, Human-Factors, Interaction Design, Unity Prototyping, System Optimization, Product Management

Axure, Sketch, InVision, Omnigraffle, Morae, Adobe XD, InDesign, Illustrator, Photoshop, Responsive Design, HTML/CSS/JS, Unity 3D

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Rob Dongas

Ron Dongas
Rob Dongas, PhD

Rob Dongas is a designer, developer and researcher who specialises in web technologies and virtual reality applications.

He is the technical director at Special Design Research Studio, a collective of multi-disciplinary designers working on complex research projects at the intersection of the digital and physical worlds.

SDRS uses a combination of fundamental research and human-centered design to get to the bottom of commercial challenges in areas like immersive environments, tangible interactions and socio-technical systems.

Rob is also a Lecturer at the University of Sydney where he is currently carrying out a Ph.D. on the application of virtual reality environments for education.

Through this research, he developed Virtual Nihongo, a virtual reality experience for learning and practicing Japanese.

Most recently, Rob has co-founded the Virtual Experience Interaction Lab, an international group of researchers and practitioners evaluating the design of VR experiences.

The lab’s goal is to further the art of creating natural immersive interfaces by providing a resource for XR creators and designers worldwide.

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HUMAN-CENTERED DESIGN

Day 2 – Session 6October 29th

Talk :

Natural interface design, the constraints of the technology, accessibility and smart interfaces

https://www.youtube.com/channel/UCB2HiRIL_kMy1n7ICHUeGcg/videos

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