Computer Vision, Mixed Reality and Spatial Computing

This talk will discuss how computer vison is the key to enable many aspects of Mixed Reality experiences. We will in particular take a look at the computer vision technology build inside HoloLens2 to enable both natural user interaction and spatial computing capabilities. We’ll also see how by building on these technologies Mixed Reality can go well beyond current personal…

Genomics in society: VR visions for the future

Applying virtual reality (VR) as an experimental research methodology enables consideration of important social and behavioral research questions in step with, and often in advance of, emerging genetic and genomic knowledge. Although genetics and genomics are well understood in rare disease contexts, their application for precision medicine in a public health context (e.g., for obesity and diabetes prevention) is still…

XR for Peace – The Potential of Immersive Psychological Interventions for Conflict Resolution

Ongoing violent conflicts around the world remain one of the greatest challenges and threats to humanity. Alongside the political path to peacebuilding, the scientific community has embarked on the challenge of counteracting the causes of violent conflicts. Social psychologists have developed interventions that aim to overcome the psychological barriers that prevent a peaceful resolution of conflicts. However, these psychological interventions…

Psychological Privacy, Emotional Regulation, and Long Term Space Travel

In this session presents the findings from a review of psychological research focused on the relationship between privacy, surveillance, health and performance. We are particularly concerned with the hypothesis that psychological privacy may be a fundamental requirement for emotion regulation and total surveillance a condition that undermines emotion regulation. As we define those terms, we will present a thorough analysis…

Transforming and improving neurorehabilitation services with therapeutic virtual reality programs

Immersive Rehab provides a personalised, engaging and clinically validated digital therapeutics solution in virtual reality to tackle the current limitations of neurorehabilitation, in particular for people with significant upper limb mobility limitations as a result of stroke, multiple sclerosis, ALS and spinal injury. Research has shown that retraining the brain can lead to important gains in mobility. By combining physical…

BECOMING OTHER: Virtual Embodiment, blurring the Self-Other Binary

The research presented in this talk explores the impact that virtual reality and virtual embodiment technologies have on the distinction between ‘self and other’. Do VR and virtual embodiment have the capacity to reevaluate this gap, blurring this binary? The work presented here aims to evaluate these technologies in the ever-evolving relationship between technology and the self. From Narcissus’s pond,…

Inhabited information spaces: a landscapes for the senses

This presentation explores the work of EPFL’s Laboratory for Experimental Museology, a transdisciplinary initiative at the intersection of imaging technologies, immersive visualisation, visual analytics and digital aesthetics. eM+ engages in research from scientific, artistic and humanistic perspectives and promotes a post-cinematic multisensory engagement using experimental platforms. Our research explores the ways in which mechanistic descriptions of database logic can be…

Ethical Reboot in an Extended Reality towards Creating a Fair Data Economy!

Our experiences are multifaceted and amplified in Extended Reality [XR] mode where humans interpret the world through multiple lenses. The growing prevalence of augmented and virtual environments is set to extend our collective cognizance. As we reboot together, we have an opportunity to avoid negative consequences in XR systems enhanced by Autonomous andIntelligent Systems where society must proactively seek solutions,…