Immersive reality enhanced simulation in health higher education: MESH360
This presentation explores the third prototype design iteration of an immersive reality (XR) enhanced simulation project in critical healthcare higher education.
Built upon three project iterations 2017-2019, the design-based research (DBR) project illustrates that XR can be employed within the learning environment to introduce critical elements of patient and practitioner risk and stress through simulated environmental and socio-cultural influences without putting either students, educators, practitioners or patients at real risk, but create a safe learning environment that more authentically simulates these risk elements, enhancing traditional mannequin based simulation experiences.
The MESH360 project is comprised of a collaborative transdisciplinary team of educational researchers, designers, practitioners, and working professionals. Using DBR, the 2019 project explored the impact of mobile XR enhanced simulation for training novice and professional paramedics through the triangulation of participant subjective feedback, observation, and participant biometric data.
The identified XR design principles provide a framework for transferable learning designs in other high risk practice-based learning environments.