Immersive educational revolution: Mozilla Hubs unleashes immersive WebVR education
This presentation explores the third prototype design iteration of an immersive reality (XR) enhanced simulation project in critical healthcare higher education.
This presentation explores the third prototype design iteration of an immersive reality (XR) enhanced simulation project in critical healthcare higher education.
The presentation will provide an overview of the main insights gained from the design, pilot testing, and implementation of two innovative professional development programs developed within the European projects Living Book—Augmenting Reading for Life (September 2016–August 2019), and EL-STEM: Enlivened Laboratories within STEM Education (September 2017-June 2020). Living Book exploited the affordances of augmented reality (AR) to address the underachievement…
Virtual reality has been a hot topic lately. Most people know it from entertainment, healthcare or industry, but thanks to huge investments, VR devices have become affordable for education too. Virtual reality provides some unique learning affordances, but should be fostered in an appropriate way. What is the state of the art of VR in higher and secondary education, what…
This presentation explores the third prototype design iteration of an immersive reality (XR) enhanced simulation project in critical healthcare higher education.
DAY 1 - October 28th
DAY 3 - October 30th