Human-Centered Design
Human Centered Design with Physical Props

Human Centered Design with Physical Props

Whereas consumer virtual reality (VR) systems can support scenarios that are quite visually and aurally realistic, most of today’s VR hardware is lacking when it comes to physical touch.

Although not widely done, enhancing existing VR systems with physical props and other physical cues can enable users to feel what they see. This can lead to users feeling more grounded and trusting of the virtual world as if they are actually present.

This talk will explore where such physicality is important and present some example props and use cases.

Attendees will leave the talk with ideas of why and how they might incorporate physicality into their XR simulations.

Jason Jerald

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