On the road to 3-D Depth Illusion with no glasses
Can we ever trick the human brain to believe it’s in another reality?
With background in computer sciences, applied physics (light & optics), and directing for film & multimedia, I’ve spent 4 decades in digital creation, producing & directing hundreds and hundreds of projects, doing and trying many things.
After inventing the seed concept of the first Virtual Production Technologies (1993) and then pioneering Real-time production for TV and 3D previs for films, I was invited by investors of Human Eyes Ltd. to lead the research into possibility of expanding company’s technological experience in lenticular printing – into depth-sensation applications for film, games, and videos. .
Goal of my project was very ambitious: Create technological solution that will deliver strong sensation of depth – without the use of glasses, and… across any infrastructure. Maybe today it sounds less of a challenge, but back in 2007, there was none of supporting technologies available today. And that was good – since instead of focusing on technology – we focused all our attentions on the most important ‘’technology’’ available for experimentation: Human Visual Perception. .
Completely unconstrained, having no pre-loaded scientific beliefs, I started this project with completely fresh brain, starting though process from very scratch – asking myself (and my team) a fundamental question: “How do we really see our real-world?’’ .
In this presentation I finally have opportunity to share some totally unusual way of looking at human vision, and create provocative overview and criticism of explanations, solutions, and directions – that XR technology is following until now. .
With my team’s shoestring budget, complete lack of any hardware technologies available – our only road was to innovate – and try to develop new scientific methods as well as software and visual tools to start the exploration journey. .
If you join this presentation, you’ll cross-disciplinary overview of science and technologies – from optics, physics of light, biology, to display systems – and hear some provocative questions about underlying science of current stereoscopic technology. .
my intention is to propose new potential directions for future research, and provide alternative views to the problem of Extended and Virtual Realities. .
This incredible story starts with completely unknown research of Nikola Tesla, and connects the dots from Leonardo Da Vinci to NASA, involving some great people in lenticular technology, experts in stereoscopic 3-D, and few Quantum Physics scientist that want to remain anonymous. .
Via incredible ways that universe works – the first demos of our team– made its way to Steve Jobs… and…well, wouldn’t you love to hear what happened next? : )