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Virtual reality in education: what can we learn?

Virtual reality has been a hot topic lately. Most people know it from entertainment, healthcare or industry, but thanks to huge investments, VR devices have become affordable for education too. Virtual reality provides some unique learning affordances, but should be fostered in an appropriate way. What is the state of the art of VR in higher and secondary education, what…

Teacher Professional Development on AR-Enhanced Learning: Insights and Lessons Learned from the European Projects EL-STEM and Living Book

The presentation will provide an overview of the main insights gained from the design, pilot testing, and implementation of two innovative professional development programs developed within the European projects Living Book—Augmenting Reading for Life (September 2016–August 2019), and EL-STEM: Enlivened Laboratories within STEM Education (September 2017-June 2020). Living Book exploited the affordances of augmented reality (AR) to address the underachievement…

Eyes on the Sky: Towards Space Environmentalism

There are half a million objects floating in space and only around two thousand function. With little regulation and monitoring, the space junk problem is exponentially growing. Private companies must be held responsible for their actions. Just like your city streets, there are specific highways in space. Most of the time, objects remain on the path.When a space object stops…

XR Bootcamp masterclass

Skill-to-Job Advanced XR Modules for Universities (Physics Based Interactions, Rendering Optimization, Remote AR) The XR skills Gap (by quality & quantity)Understanding the skills and tools required by industry todayHow to prepare students and XR enthusiasts with advanced skills?Mentorship & Peer to Peer learning through online toolsXR Job Opportunities for junior and senior XR roles Ferhan Ozkan (Co-founder, XR Bootcamp) Dennys…

Human Centered Design with Physical Props

Whereas consumer virtual reality (VR) systems can support scenarios that are quite visually and aurally realistic, most of today’s VR hardware is lacking when it comes to physical touch. Although not widely done, enhancing existing VR systems with physical props and other physical cues can enable users to feel what they see. This can lead to users feeling more grounded…

Enabling the Internet of Humans

The development of immersive technologies over the past decades have focused heavily on the visual/audio replacement or augmentation of user experiences. With the advancement of wearable sensor and motor technologies, the ability to include tactile feedback has steadily increased alongside spatial positioning of the user in an environment. Additionally, smell augmentation has been implemented to limited extents. Neurofeedback is one…

Haptics in XR: How to create compelling experiences with today technology

The hand interaction with virtual content in XR is mainly mediated by controllers equipped with haptics actuators. Haptics feedback can enhance the perception and the perceived quality of XR content in several applications: gaming, training, marketing among them. One of the issues of haptics in XR today is how to create compelling haptics experiences which are supporting and enhancing the…

Smart Reality Modulation for Inclusive Society

VR and AR technologies can be used to overcome physical constraints and maximize individual abilities and promote social participation and contribution. For example, it is possible to redesign the inherent visual ability using advanced head-mounted displays. In this talk, I will introduce the technology for flexible modulation of reality and its future prospects, along with various research examples that I…